top of page
Card Library
Ward Generation 1 First Edition complete card list. Wards first official launch set of 150 creature and magic cards.
Artist: Mark Evans
A Loving God
Card Name: A Loving God
Card Type: Magic, Standard, Field
Card Number: 21
Race: N/A
Background: N/A
Flavor Text: N/A
Armor Level: N/A
Speed: N/A
Health Points: N/A
Attack Name: N/A
Attack Dice: N/A
Modifier: N/A
Other Attributes: N/A
Extended Effect Description: All Players cannot battle for 3 full turn cycles. This effect starts from the moment this card is played until three turn cycles have been completed and the player who laid this card has completed their draw step, or this card is removed from the field. At that time combat can be initiated again and this card leaves the field.
Card Type: Magic, Standard, Field
Card Number: 21
Race: N/A
Background: N/A
Flavor Text: N/A
Armor Level: N/A
Speed: N/A
Health Points: N/A
Attack Name: N/A
Attack Dice: N/A
Modifier: N/A
Other Attributes: N/A
Extended Effect Description: All Players cannot battle for 3 full turn cycles. This effect starts from the moment this card is played until three turn cycles have been completed and the player who laid this card has completed their draw step, or this card is removed from the field. At that time combat can be initiated again and this card leaves the field.
Allosaurus
Card Name: Allosaurus
Card Type: Creature
Card Number: 123
Race: Dinosaur
Background: Forest
Flavor Text: While not as large as the T-Rex, the Allosaurus is still very deadly as they are known to travel in packs to survive.
Armor Level: 9
Speed: 10
Health Points: 80
Attack Name: Bloody Chomp
Attack Dice: 1
Modifier: 3
Other Attributes: N/A
Extended Effect Description: On Hit, the target creature takes 5 bleed damage. This damage over time effect occurs after the combat step has concluded for the turn this effect was applied. Damage over time effects are flat damage and receive no bonuses. This effect is continuous as long as this card is on the field. After the initial damage that occurs on hit, the effect of the Damage Over Time occurs once per turn cycle after the conclusion of the combat step.
Card Type: Creature
Card Number: 123
Race: Dinosaur
Background: Forest
Flavor Text: While not as large as the T-Rex, the Allosaurus is still very deadly as they are known to travel in packs to survive.
Armor Level: 9
Speed: 10
Health Points: 80
Attack Name: Bloody Chomp
Attack Dice: 1
Modifier: 3
Other Attributes: N/A
Extended Effect Description: On Hit, the target creature takes 5 bleed damage. This damage over time effect occurs after the combat step has concluded for the turn this effect was applied. Damage over time effects are flat damage and receive no bonuses. This effect is continuous as long as this card is on the field. After the initial damage that occurs on hit, the effect of the Damage Over Time occurs once per turn cycle after the conclusion of the combat step.
Angel
Card Name: Angel
Card Type: Creature
Card Number: 135
Race: Cosmic, Angelic
Background: Sky
Flavor Text: Angels are the embodiment of the light, and main force of the creator. They are under direct control of the Eternal Titan.
Armor Level: 7
Speed: 7
Health Points: 70
Attack Name: Angelic Light
Attack Dice: 2
Modifier: 2
Other Attributes: Wings
Extended Effect Description: When summoned, return a creature from your cemetery to your hand. This card cannot be returned from the cemetery. Creatures that are sacrificed to summon the Angel to the field are eligible to be affected by the Angels effect.
Card Type: Creature
Card Number: 135
Race: Cosmic, Angelic
Background: Sky
Flavor Text: Angels are the embodiment of the light, and main force of the creator. They are under direct control of the Eternal Titan.
Armor Level: 7
Speed: 7
Health Points: 70
Attack Name: Angelic Light
Attack Dice: 2
Modifier: 2
Other Attributes: Wings
Extended Effect Description: When summoned, return a creature from your cemetery to your hand. This card cannot be returned from the cemetery. Creatures that are sacrificed to summon the Angel to the field are eligible to be affected by the Angels effect.
Assassin
Card Name: Assassin
Card Type: Creature
Card Number: 22
Race: Humanoid
Background: Forest
Flavor Text: Although not the best combat artist, the Assassin is a master of stealth and deadly sneak attacks.
Armor Level: 1
Speed: 12
Health Points: 20
Attack Name: Ambush Blade
Attack Dice: 4
Modifier: 8
Other Attributes: Holding a Weapon
Extended Effect Description: If the Assassin hits first during a battle step then the total damage, after all dice rolls plus modifiers is calculated, is tripled. Multipliers are the last thing applied to the addition and multiplication equation for calculating damage. Additional multipliers can be applied to this card and added at the end of the equation.
Card Type: Creature
Card Number: 22
Race: Humanoid
Background: Forest
Flavor Text: Although not the best combat artist, the Assassin is a master of stealth and deadly sneak attacks.
Armor Level: 1
Speed: 12
Health Points: 20
Attack Name: Ambush Blade
Attack Dice: 4
Modifier: 8
Other Attributes: Holding a Weapon
Extended Effect Description: If the Assassin hits first during a battle step then the total damage, after all dice rolls plus modifiers is calculated, is tripled. Multipliers are the last thing applied to the addition and multiplication equation for calculating damage. Additional multipliers can be applied to this card and added at the end of the equation.
Back Stab
Card Name: Backstab
Card Type: Magic, Standard
Card Number: 23
Race: N/A
Background: N/A
Flavor Text: N/A
Armor Level: N/A
Speed: N/A
Health Points: N/A
Attack Name: N/A
Attack Dice: N/A
Modifier: N/A
Other Attributes: N/A
Extended Effect Description: During your turn, this card allows a target creature on your side of the field to have the following effects: Attack first, Automatically Hit, and do 3x Damage.
Card Type: Magic, Standard
Card Number: 23
Race: N/A
Background: N/A
Flavor Text: N/A
Armor Level: N/A
Speed: N/A
Health Points: N/A
Attack Name: N/A
Attack Dice: N/A
Modifier: N/A
Other Attributes: N/A
Extended Effect Description: During your turn, this card allows a target creature on your side of the field to have the following effects: Attack first, Automatically Hit, and do 3x Damage.
Ball and Chain
Card Name: Ball and Chain
Card Type: Magic, Infinite, Equip
Card Number: 24
Race: N/A
Background: N/A
Flavor Text: N/A
Armor Level: N/A
Speed: N/A
Health Points: N/A
Attack Name: N/A
Attack Dice: N/A
Modifier: N/A
Other Attributes: N/A
Extended Effect Description: Equip: Target a creature and reduce the equipped creature's speed stat by 6 points as long as this card is equipped to that card. This card remains in the magic play area of the person who played it.
Card Type: Magic, Infinite, Equip
Card Number: 24
Race: N/A
Background: N/A
Flavor Text: N/A
Armor Level: N/A
Speed: N/A
Health Points: N/A
Attack Name: N/A
Attack Dice: N/A
Modifier: N/A
Other Attributes: N/A
Extended Effect Description: Equip: Target a creature and reduce the equipped creature's speed stat by 6 points as long as this card is equipped to that card. This card remains in the magic play area of the person who played it.
Basilisk
Card Name: Basilisk
Card Type: Creature
Card Number: 25
Race: Beast
Background: Forest
Flavor Text: This monster searches the darkest areas of the world for its prey. Even dragons fear the mighty Basilisk.
Armor Level: 10
Speed: 5
Health Points: 100
Attack Name: Toxic Strike
Attack Dice: 2
Modifier: 3
Other Attributes: N/A
Extended Effect Description: While on the field the target creature takes 5 poison damage once per turn cycle until this card leaves the field. This effect occurs at the end of the combat phase and prior to the wrap-up phase.
Card Type: Creature
Card Number: 25
Race: Beast
Background: Forest
Flavor Text: This monster searches the darkest areas of the world for its prey. Even dragons fear the mighty Basilisk.
Armor Level: 10
Speed: 5
Health Points: 100
Attack Name: Toxic Strike
Attack Dice: 2
Modifier: 3
Other Attributes: N/A
Extended Effect Description: While on the field the target creature takes 5 poison damage once per turn cycle until this card leaves the field. This effect occurs at the end of the combat phase and prior to the wrap-up phase.
Behemoth
Card Name: Behemoth
Card Type: Creature
Card Number: 26
Race: Beast
Background: Forest
Flavor Text: These creatures spend their free time tracking down adventurers for an easy kill.
Armor Level: 10
Speed: 6
Health Points: 100
Attack Name: Quake
Attack Dice: 2
Modifier: 2
Other Attributes: N/A
Extended Effect Description: N/A
Card Type: Creature
Card Number: 26
Race: Beast
Background: Forest
Flavor Text: These creatures spend their free time tracking down adventurers for an easy kill.
Armor Level: 10
Speed: 6
Health Points: 100
Attack Name: Quake
Attack Dice: 2
Modifier: 2
Other Attributes: N/A
Extended Effect Description: N/A
Black dragon
Card Name: Black Dragon
Card Type: Creature
Card Number: 27
Race: Dragon
Background: Forest
Flavor Text: Black dragons were formally red dragons. They betrayed their brethren and allied with the Fire God. This turned their scales as black as ash.
Armor Level: 10
Speed: 9
Health Points: 100
Attack Name: Dragon Beam
Attack Dice: 3
Modifier: 3
Other Attributes: Wings
Extended Effect Description: During your turn, roll 1 die. If 6, your opponent must skip their next turn. This completely skips your opponent's turn. If you rolled a 6 at the end of your turn you will then begin a new turn and start by drawing a card as if your opponent had just ended their turn.
Card Type: Creature
Card Number: 27
Race: Dragon
Background: Forest
Flavor Text: Black dragons were formally red dragons. They betrayed their brethren and allied with the Fire God. This turned their scales as black as ash.
Armor Level: 10
Speed: 9
Health Points: 100
Attack Name: Dragon Beam
Attack Dice: 3
Modifier: 3
Other Attributes: Wings
Extended Effect Description: During your turn, roll 1 die. If 6, your opponent must skip their next turn. This completely skips your opponent's turn. If you rolled a 6 at the end of your turn you will then begin a new turn and start by drawing a card as if your opponent had just ended their turn.
Blade in the Dark
Card Name: Blade in the Dark
Card Type: Magic, Lightning
Card Number: 28
Race: N/A
Background: N/A
Flavor Text: N/A
Armor Level: N/A
Speed: N/A
Health Points: N/A
Attack Name: N/A
Attack Dice: N/A
Modifier: N/A
Other Attributes: N/A
Extended Effect Description: When your opponent casts a magic card, negate the card effect and send it to the cemetery. This card stops the activation of another magic card and therefore the attempted to be played magic card never has its effect activated and will go to the cemetery. Example: Heroism magic card is immune to magic cards. However, due to Blade in the Dark negating the magic card before its effect can occur, Blade in the Dark would destroy the Heroism magic card and send it to the cemetery.
Card Type: Magic, Lightning
Card Number: 28
Race: N/A
Background: N/A
Flavor Text: N/A
Armor Level: N/A
Speed: N/A
Health Points: N/A
Attack Name: N/A
Attack Dice: N/A
Modifier: N/A
Other Attributes: N/A
Extended Effect Description: When your opponent casts a magic card, negate the card effect and send it to the cemetery. This card stops the activation of another magic card and therefore the attempted to be played magic card never has its effect activated and will go to the cemetery. Example: Heroism magic card is immune to magic cards. However, due to Blade in the Dark negating the magic card before its effect can occur, Blade in the Dark would destroy the Heroism magic card and send it to the cemetery.
Blood of the Bat
Card Name: Blood of the Bat
Card Type: Magic, Equip
Card Number: 29
Race: N/A
Background: N/A
Flavor Text: N/A
Armor Level: N/A
Speed: N/A
Health Points: N/A
Attack Name: N/A
Attack Dice: N/A
Modifier: N/A
Other Attributes: N/A
Extended Effect Description: Equip: Add lifesteal to this creature. Heal the equipped creature for the total amount of attack damage the equipped card inflicts on the target creature it attacks. If a reflect spell or or other block spell is used the creature equipped with Blood of the bat does not heal. Damage over Time effects do not count towards this card's effect.
Card Type: Magic, Equip
Card Number: 29
Race: N/A
Background: N/A
Flavor Text: N/A
Armor Level: N/A
Speed: N/A
Health Points: N/A
Attack Name: N/A
Attack Dice: N/A
Modifier: N/A
Other Attributes: N/A
Extended Effect Description: Equip: Add lifesteal to this creature. Heal the equipped creature for the total amount of attack damage the equipped card inflicts on the target creature it attacks. If a reflect spell or or other block spell is used the creature equipped with Blood of the bat does not heal. Damage over Time effects do not count towards this card's effect.
Blue dragon
Card Name: Blue Dragon
Card Type: Creature
Card Number: 1
Race: Dragon
Background: Mountains
Flavor Text: While not as powerful as the red dragons, blue dragons are cunning beasts of the winter frost.
Armor Level: 9
Speed: 9
Health Points: 90
Attack Name: Sub Zero
Attack Dice: 2
Modifier: 2
Other Attributes: N/A
Extended Effect Description: On hit, roll 1 die. If 4-6, your target is frozen for one turn cycle and cannot battle or be sacrificed. If a creature is frozen during a battle and the frozen creature goes second they cannot rebuttal during that battle. A frozen creature may be killed and another creature can be summoned. However, the frozen creature cannot be used as sacrifice material for the newly summoned creature.
Card Type: Creature
Card Number: 1
Race: Dragon
Background: Mountains
Flavor Text: While not as powerful as the red dragons, blue dragons are cunning beasts of the winter frost.
Armor Level: 9
Speed: 9
Health Points: 90
Attack Name: Sub Zero
Attack Dice: 2
Modifier: 2
Other Attributes: N/A
Extended Effect Description: On hit, roll 1 die. If 4-6, your target is frozen for one turn cycle and cannot battle or be sacrificed. If a creature is frozen during a battle and the frozen creature goes second they cannot rebuttal during that battle. A frozen creature may be killed and another creature can be summoned. However, the frozen creature cannot be used as sacrifice material for the newly summoned creature.
Children of the Forest
Card Name: Children of The Forest
Card Type: Magic, Lightning
Card Number: 30
Race: N/A
Background: N/A
Flavor Text: N/A
Armor Level: N/A
Speed: N/A
Health Points: N/A
Attack Name: N/A
Attack Dice: N/A
Modifier: N/A
Other Attributes: N/A
Extended Effect Description: On hit, play this card from your hand. Add 5 extra Attack dice rolls for this battle. This only adds extra damage to an attack. This card does not add extra Hit Dice rolls.
Card Type: Magic, Lightning
Card Number: 30
Race: N/A
Background: N/A
Flavor Text: N/A
Armor Level: N/A
Speed: N/A
Health Points: N/A
Attack Name: N/A
Attack Dice: N/A
Modifier: N/A
Other Attributes: N/A
Extended Effect Description: On hit, play this card from your hand. Add 5 extra Attack dice rolls for this battle. This only adds extra damage to an attack. This card does not add extra Hit Dice rolls.
Cosmic Demon
Card Name: Cosmic Demon
Card Type: Creature
Card Number: 31
Race: Cosmic
Background: Space
Flavor Text: An eternal being of destruction. If the Creator shaped the cosmos, then the Cosmic Demon will be the one to destroy it.
Armor Level: 12
Speed: 6
Health Points: 120
Attack Name: Black Hole
Attack Dice: 5
Modifier: 5
Other Attributes: N/A
Extended Effect Description: N/A
Card Type: Creature
Card Number: 31
Race: Cosmic
Background: Space
Flavor Text: An eternal being of destruction. If the Creator shaped the cosmos, then the Cosmic Demon will be the one to destroy it.
Armor Level: 12
Speed: 6
Health Points: 120
Attack Name: Black Hole
Attack Dice: 5
Modifier: 5
Other Attributes: N/A
Extended Effect Description: N/A
Cosmic Negation
Card Name: Cosmic Negation
Card Type: Magic, Standard
Card Number: 112
Race: N/A
Background: N/A
Flavor Text: N/A
Armor Level: N/A
Speed: N/A
Health Points: N/A
Attack Name: N/A
Attack Dice: N/A
Modifier: N/A
Other Attributes: N/A
Extended Effect Description: Field: Destroy all magic cards on the field. Magic cards cannot be activated for 3 turn cycles. This affects the entire play field. Once the 3 turn cycles have concluded Cosmic Negation is destroyed and sent to the Cemetery.
Card Type: Magic, Standard
Card Number: 112
Race: N/A
Background: N/A
Flavor Text: N/A
Armor Level: N/A
Speed: N/A
Health Points: N/A
Attack Name: N/A
Attack Dice: N/A
Modifier: N/A
Other Attributes: N/A
Extended Effect Description: Field: Destroy all magic cards on the field. Magic cards cannot be activated for 3 turn cycles. This affects the entire play field. Once the 3 turn cycles have concluded Cosmic Negation is destroyed and sent to the Cemetery.
Council of the Cosmos
Card Name: Council of the Cosmos
Card Type: 32
Card Number: Magic, Standard
Race: N/A
Background: N/A
Flavor Text: N/A
Armor Level: N/A
Speed: N/A
Health Points: N/A
Attack Name: N/A
Attack Dice: N/A
Modifier: N/A
Other Attributes: N/A
Extended Effect Description: Destroy 1 magic card on the field during.
Card Type: 32
Card Number: Magic, Standard
Race: N/A
Background: N/A
Flavor Text: N/A
Armor Level: N/A
Speed: N/A
Health Points: N/A
Attack Name: N/A
Attack Dice: N/A
Modifier: N/A
Other Attributes: N/A
Extended Effect Description: Destroy 1 magic card on the field during.
Curse
Card Name: Curse
Card Type: Magic, Infinite, Field
Card Number: 49
Race: N/A
Background: N/A
Flavor Text: N/A
Armor Level: N/A
Speed: N/A
Health Points: N/A
Attack Name: N/A
Attack Dice: N/A
Modifier: N/A
Other Attributes: N/A
Extended Effect Description: Field: All creatures on the field have their Armor Level reduced to 1. This card supersedes other Armor Level increasing cards. This card does not affect cards such as Heroism due to the card's antimagic effect.
Card Type: Magic, Infinite, Field
Card Number: 49
Race: N/A
Background: N/A
Flavor Text: N/A
Armor Level: N/A
Speed: N/A
Health Points: N/A
Attack Name: N/A
Attack Dice: N/A
Modifier: N/A
Other Attributes: N/A
Extended Effect Description: Field: All creatures on the field have their Armor Level reduced to 1. This card supersedes other Armor Level increasing cards. This card does not affect cards such as Heroism due to the card's antimagic effect.
Dark Elf
Card Name: Dark Elf
Card Type: Creature
Card Number: 33
Race: Humanoid, Dark Elf
Background: Forest
Flavor Text: These elves are followers of the dark arcane arts. Dark Elves are considered mysterious to the civilized world.
Armor Level: 4
Speed: 8
Health Points: 40
Attack Name: Dark Essence
Attack Dice: 1
Modifier: 0
Other Attributes: N/A
Extended Effect Description: On hit, roll 1 die, If the result of this dice roll is 1-3 you may roll 4 extra Attack Dice for this battle. This effect can be applied once per battle.
Card Type: Creature
Card Number: 33
Race: Humanoid, Dark Elf
Background: Forest
Flavor Text: These elves are followers of the dark arcane arts. Dark Elves are considered mysterious to the civilized world.
Armor Level: 4
Speed: 8
Health Points: 40
Attack Name: Dark Essence
Attack Dice: 1
Modifier: 0
Other Attributes: N/A
Extended Effect Description: On hit, roll 1 die, If the result of this dice roll is 1-3 you may roll 4 extra Attack Dice for this battle. This effect can be applied once per battle.
Dark Knight
Card Name: Dark Knight
Card Type: Creature
Card Number: 34
Race: Humanoid
Background: Forest
Flavor Text: Once a knight of The Light. These wicked beings have fallen to a darker path on the road to justice.They do not see themselves as evil.
Armor Level: 8
Speed: 5
Health Points: 90
Attack Name: Shadow Blade
Attack Dice: 2
Modifier: 2
Other Attributes: Holding a Weapon
Extended Effect Description: This creature may summon undead creatures back to the field from the card owner's cemetery. This card may only control 1 summoned undead on the field at a time. If this effect is nullified in any way, or this card leaves the field for any reason, send the summoned undead creature back to the cemetery. Summoned creatures may be sent back to the owner's hand through various card effects such as Terrifying Roar and Wrath of the Old ones. Summoned undead do not change ownership along with Dark Knight if Dark Knight changes ownership through various card effects.
Card Type: Creature
Card Number: 34
Race: Humanoid
Background: Forest
Flavor Text: Once a knight of The Light. These wicked beings have fallen to a darker path on the road to justice.They do not see themselves as evil.
Armor Level: 8
Speed: 5
Health Points: 90
Attack Name: Shadow Blade
Attack Dice: 2
Modifier: 2
Other Attributes: Holding a Weapon
Extended Effect Description: This creature may summon undead creatures back to the field from the card owner's cemetery. This card may only control 1 summoned undead on the field at a time. If this effect is nullified in any way, or this card leaves the field for any reason, send the summoned undead creature back to the cemetery. Summoned creatures may be sent back to the owner's hand through various card effects such as Terrifying Roar and Wrath of the Old ones. Summoned undead do not change ownership along with Dark Knight if Dark Knight changes ownership through various card effects.
Dark Lord
Card Name: Dark Lord
Card Type: Creature
Card Number: 35
Race: Humanoid
Background: Neutral
Flavor Text: Dark ruler of the Under Lands. This man has devoted himself to proving that men can be as powerful as gods.
Armor Level: 12
Speed: 5
Health Points: 120
Attack Name: Abyss Slash
Attack Dice: 4
Modifier: 2
Other Attributes: N/A
Extended Effect Description: N/A
Card Type: Creature
Card Number: 35
Race: Humanoid
Background: Neutral
Flavor Text: Dark ruler of the Under Lands. This man has devoted himself to proving that men can be as powerful as gods.
Armor Level: 12
Speed: 5
Health Points: 120
Attack Name: Abyss Slash
Attack Dice: 4
Modifier: 2
Other Attributes: N/A
Extended Effect Description: N/A
Death from Above
Card Name: Death from Above
Card Type: Magic, Standard
Card Number: 36
Race: N/A
Background: N/A
Flavor Text: N/A
Armor Level: N/A
Speed: N/A
Health Points: N/A
Attack Name: N/A
Attack Dice: N/A
Modifier: N/A
Other Attributes: N/A
Extended Effect Description: Field: For one turn cycle, this card allows creatures under your control on your side of the field to hit their targets regardless of the Hit Dice roll. Critical Hit damage still applies and does double damage. Critical Misses do not count against the player who used this card.
Card Type: Magic, Standard
Card Number: 36
Race: N/A
Background: N/A
Flavor Text: N/A
Armor Level: N/A
Speed: N/A
Health Points: N/A
Attack Name: N/A
Attack Dice: N/A
Modifier: N/A
Other Attributes: N/A
Extended Effect Description: Field: For one turn cycle, this card allows creatures under your control on your side of the field to hit their targets regardless of the Hit Dice roll. Critical Hit damage still applies and does double damage. Critical Misses do not count against the player who used this card.
Demon
Card Name: Demon
Card Type: Creature
Card Number: 136
Race: Demon
Background: Forest
Flavor Text: The main force of the Demon King's army. These creatures thrive on inflicting pain. Demons have an uncanny hatred for the undead, seeing them as an abomination.
Armor Level: 4
Speed: 8
Health Points: 40
Attack Name: Torture
Attack Dice: 2
Modifier: 1
Other Attributes: Wings
Extended Effect Description: N/A
Card Type: Creature
Card Number: 136
Race: Demon
Background: Forest
Flavor Text: The main force of the Demon King's army. These creatures thrive on inflicting pain. Demons have an uncanny hatred for the undead, seeing them as an abomination.
Armor Level: 4
Speed: 8
Health Points: 40
Attack Name: Torture
Attack Dice: 2
Modifier: 1
Other Attributes: Wings
Extended Effect Description: N/A
Demon King
Card Name: Demon King
Card Type: Creature
Card Number: 37
Race: Demon
Background: Hell
Flavor Text: The ruler of Hell, and enemy of The Light. The Demon King is pure evil and enjoys corrupting the followers of The Light.
Armor Level: 12
Speed: 8
Health Points: 100
Attack Name: Hell Fire
Attack Dice: 3
Modifier: 4
Other Attributes: N/A
Extended Effect Description: When summoned,destroy all magic cards on the field. Lightning cards such as Mind Sap can be used on this card during the summoning process has been completed and void the creature's effect prior to it affecting the field of play.
Card Type: Creature
Card Number: 37
Race: Demon
Background: Hell
Flavor Text: The ruler of Hell, and enemy of The Light. The Demon King is pure evil and enjoys corrupting the followers of The Light.
Armor Level: 12
Speed: 8
Health Points: 100
Attack Name: Hell Fire
Attack Dice: 3
Modifier: 4
Other Attributes: N/A
Extended Effect Description: When summoned,destroy all magic cards on the field. Lightning cards such as Mind Sap can be used on this card during the summoning process has been completed and void the creature's effect prior to it affecting the field of play.
Demon Knight
Card Name: Demon Knight
Card Type: Creature
Card Number: 38
Race: Demon
Background: Hell
Flavor Text: These knights sold their souls to the Demon King in exchange for power.
Armor Level: 9
Speed: 7
Health Points: 70
Attack Name: Searing Blade
Attack Dice: 2
Modifier: 2
Other Attributes: N/A
Extended Effect Description: On your turn target a creature on the field and roll 1 die. If the result of the dice roll is 4-6 burn the target creature for 10 points of fire damage.
Card Type: Creature
Card Number: 38
Race: Demon
Background: Hell
Flavor Text: These knights sold their souls to the Demon King in exchange for power.
Armor Level: 9
Speed: 7
Health Points: 70
Attack Name: Searing Blade
Attack Dice: 2
Modifier: 2
Other Attributes: N/A
Extended Effect Description: On your turn target a creature on the field and roll 1 die. If the result of the dice roll is 4-6 burn the target creature for 10 points of fire damage.
Demonic Magic
Card Name: Demonic Magic
Card Type: Magic, Infinite, Equip
Card Number: 39
Race: N/A
Background: N/A
Flavor Text: N/A
Armor Level: N/A
Speed: N/A
Health Points: N/A
Attack Name: N/A
Attack Dice: N/A
Modifier: N/A
Other Attributes: N/A
Extended Effect Description: Equip this card to one of your creatures on the field. The equipped creature gains +5 to both Hit and Atk Modifiers. This card has a secondary effect that nullifies all creature effects for any creature on the field. Continuous effects such as Necromancer's resurrection abilities would be stopped and the resurrected creature would be sent back to the cemetery until this card's effect ends.
Card Type: Magic, Infinite, Equip
Card Number: 39
Race: N/A
Background: N/A
Flavor Text: N/A
Armor Level: N/A
Speed: N/A
Health Points: N/A
Attack Name: N/A
Attack Dice: N/A
Modifier: N/A
Other Attributes: N/A
Extended Effect Description: Equip this card to one of your creatures on the field. The equipped creature gains +5 to both Hit and Atk Modifiers. This card has a secondary effect that nullifies all creature effects for any creature on the field. Continuous effects such as Necromancer's resurrection abilities would be stopped and the resurrected creature would be sent back to the cemetery until this card's effect ends.
bottom of page